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Flatout 2 editor
Flatout 2 editor











flatout 2 editor

In the next few years, Gen Z and Gen Alphas will dominate the workforce, and it is important to make them relevant by preparing them ahead. “Play2learn believes in the dreams of our kids and the power of a children-centric community to power Web3 education and mentorship. Joshua Johnson, the co-founder of Play2learn, reiterates:

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The primary reason for this partnership is to provide free courses on how to use Web3, providing them to direct their education while championing the power of play. Hence, Play2learn provides web3 education through entertainment and games. However, the methods of teaching matter to build interested and enthusiastic learners. Akin to how many brands missed the opportunity at the inception of Web 1.0 and 2.0, they may miss out on Web 3.0 if they do not learn the new mechanics and tools of Web3.Īs Web3 is set to revolutionize business and society worldwide, it is crucial to educate those who will dominate the workforce, mainly Gen Z and Alpha. However, many are yet to grasp the mechanics and models of Web3, which will bring a direct relationship between brands and consumers. Web 2.0 disruption brought web 2.0 tech giants like Facebook, Apple, Microsoft, Twitter, and others.

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Therefore, the partnership with The Cryptonomist will gamify education on blockchain and Web3 mechanics with the language and methods familiar with them. Free education in Italy will help children (Gen Z and Gen Alpha) with limited resources to reimagine their lives. The learning will include game development in Roblox - a metaverse platform and online community with over 50 million daily active users. Kids design Play2learn for kids to help children with limited resources around the world reimagine their lives by learning Web3 and the opportunities there. A partnership that provides effective, free web3 education for the children of Italy The main core focus of the partnership will see kids learning game development in Roblox metaverse. Gamify education teaches audiences brands’ business models, values, and products for better customer decisions. Kids between the ages of 4-25 will learn to create games and Web3 mechanics and learn how brands underwrite educational campaigns for their audience, which are converted to games and videos. These three aspects are Learn, Play, and Earn. The partnership will see Play2learn three core aspects gaining ground among kids in Italy. The Cryptonomist involved in Web3 education in Italy thanks to its partnership with Play2learn A partnership that provides effective, free web3 education for the children of Italy.The Cryptonomist involved in Web3 education in Italy thanks to its partnership with Play2learn.













Flatout 2 editor